Adventure Design 1 Curriculum Goals
1. Develop ideas that can be solved using sensors and microprocessors based on basic IT knowledge (electronics, microprocessors, coding).
2. Students learn various idea-generating techniques and lead the One-Cycle process from ideation, design, design, and production to problem-solving.
3. By understanding open source SW, HW, and maker activities, you can lead the process of directly executing the product development process to solve problems.
4. Ability to communicate, communicate, communicate, present, and discuss the role of a team leader or member in a team project.Adventure Design 1 Standard Curriculum Goals
Adventure Design 1 Course outline and operation plan
● In response to the 4th Industrial Revolution, this is a regular course that is conducted by teams by discovering creative problem-solving projects using the technical knowledge learned during the first and second year curriculum.
● Based on the self-directed project as a problem-solving learning tool, it is a learning process that can comprehensively develop students' creative convergence problem-solving ability, collaboration ability, and practical performance ability.
● To define and solve problems in fields closely related to real life, such as social issues (non-face-to-face, climate change, single-person households, digital transformation, etc.) and keywords of the era (robots, the 4th industrial revolution, IoT, AI), create a foundation for convergence By designing and producing works, we improve practical skills, and through teamwork, we induce the improvement of relationships based on leadership, empathy, and communication.
● Practice the product development process using open source and embedded systems, and learn the process of solving real-life problems.
| week | Standard Curriculum Class Objectives | Standard Curriculum Lesson Topics |
| Class content | Activities (Experiment/Practice/IC-PBL) | |
| 1 | lecture introduction | lecture introduction |
| Adventure Design 1 Introduction Lecture Plan IC-PBL Introduction |
Submit your CV | |
| 2 | Oopen source and maker | |
| Open source HW/SW History of C Importance of C C Programming Language Standard Basic Skeleton of C |
Programming language concepts Internet concept Electronics Basic Concepts |
|
| 3 | Embedded Systems Lab 1 | |
| Selection of practice tools, post-purchase distribution, and goal sharing Development Environment Practice Arduino sketch C programming 1 |
How to write materials Understanding written documentation How to write a report & how to write ppt |
|
| 4 | Embedded Systems Lab 2 | |
| Sensor input practice Driving output part practice Arduino sketch C programming 2 |
||
| 5 | Embedded Systems Lab 3 | |
| Operation Control Unit Practice Arduino sketch C programming 3 |
Create a technical exploration report Write a practice report |
|
| 6 | Embedded Systems Lab 4 | |
| Analysis of the keywords of the times, the topic of the 4th industrial revolution Identifying tasks for each team Team building: self-introduction, team composition, team name, role-sharing discussion |
Visiting outside companies Invited lecture by experts |
|
| 7 | How to generate creative problem-solving ideas 1 | Keyword selection |
| Brainstorming/brainwriting Change the way you look at the problem SCAMPERS Technique |
Submission of team discussion journals | |
| 8 | How to generate creative problem-solving ideas 2 | Interim announcement of work plan |
| TRIZ Design thinking Establish creative problem-solving ideas |
Submission of work plan Submission of part purchase application |
|
| 9 | Design a problem-solving process | |
| Exploring the principles, techniques, and code needed for the implementation process | Write an exploratory report | |
| 10 | Performing work production for problem solving 1 | |
| Digital Circuit Review Team Meeting Team practice and project execution |
Team meeting | |
| 11 | Perform work production to solve problems 2 | |
| Software Design Implementation Review Team Meeting Team practice and project execution |
Team meeting | |
| 12 | Produce work to solve problems 3 | |
| Communication implementation review team meeting Team practice and project execution |
Team meeting | |
| 13 | Produce work to solve problems 4 | |
| Web and App Integration Review Team Meeting Team practice and project execution |
Team meeting | |
| 14 | Produce work to solve problems 5 | |
| Instrument design, case fabrication review team meeting Team practice and project execution |
Submit development completion report Submit Contest Announcements Submit demo video |
|
| 15 | Evaluation of work results (contest held) | Contest |
| Judge evaluation Team evaluation (team member participation evaluation) |
Contest team announcement | |
| 16 | Reflection | Reflection |
| Writing a reflection report on the performance of teachers and students | Submit Student Reflection Report Submit Professor Reflection Report |

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