메이커 Maker

Adventure Design 1 Curriculum Goals

지구빵집 2022. 9. 5. 07:43
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 Adventure Design 1 Curriculum Goals

 

1. Develop ideas that can be solved using sensors and microprocessors based on basic IT knowledge (electronics, microprocessors, coding).

 

2. Students learn various idea-generating techniques and lead the One-Cycle process from ideation, design, design, and production to problem-solving.

 

3. By understanding open source SW, HW, and maker activities, you can lead the process of directly executing the product development process to solve problems.

 

4. Ability to communicate, communicate, communicate, present, and discuss the role of a team leader or member in a team project.Adventure Design 1 Standard Curriculum Goals

 

Adventure Design 1 Course outline and operation plan 

 

● In response to the 4th Industrial Revolution, this is a regular course that is conducted by teams by discovering creative problem-solving projects using the technical knowledge learned during the first and second year curriculum.

 

● Based on the self-directed project as a problem-solving learning tool, it is a learning process that can comprehensively develop students' creative convergence problem-solving ability, collaboration ability, and practical performance ability.

 

● To define and solve problems in fields closely related to real life, such as social issues (non-face-to-face, climate change, single-person households, digital transformation, etc.) and keywords of the era (robots, the 4th industrial revolution, IoT, AI), create a foundation for convergence By designing and producing works, we improve practical skills, and through teamwork, we induce the improvement of relationships based on leadership, empathy, and communication.

 

● Practice the product development process using open source and embedded systems, and learn the process of solving real-life problems. 

 

 

week Standard Curriculum Class Objectives Standard Curriculum Lesson Topics
Class content Activities (Experiment/Practice/IC-PBL)
1 lecture introduction lecture introduction
Adventure Design 1 Introduction
Lecture Plan
IC-PBL Introduction
Submit your CV
2 Oopen source and maker  
Open source HW/SW
History of C
Importance of C
C Programming Language Standard
Basic Skeleton of C
Programming language concepts
I
nternet concept
Electronics Basic Concepts
3 Embedded Systems Lab 1  
 
 
 
Selection of practice tools, post-purchase distribution, and goal sharing
Development Environment Practice
Arduino sketch C programming 1
How to write materials
Understanding written documentation
How to write a report & how to write ppt
4 Embedded Systems Lab 2  
Sensor input practice
Driving output part practice
Arduino sketch C programming 2
 
5 Embedded Systems Lab 3  
Operation Control Unit Practice
 Arduino sketch C programming 3
Create a technical exploration report
Write a practice report
6 Embedded Systems Lab 4  
 Analysis of the keywords of the times, the topic of the 4th industrial revolution
Identifying tasks for each team
Team building: self-introduction, team composition, team name, role-sharing discussion
Visiting outside companies
Invited lecture by experts
7 How to generate creative problem-solving ideas 1 Keyword selection
Brainstorming/brainwriting
Change the way you look at the problem
SCAMPERS Technique
Submission of team discussion journals
8 How to generate creative problem-solving ideas 2 Interim announcement of work plan
TRIZ
Design thinking
Establish creative problem-solving ideas
Submission of work plan
Submission of part purchase application
9 Design a problem-solving process  
Exploring the principles, techniques, and code needed for the implementation process Write an exploratory report
10 Performing work production for problem solving 1  
Digital Circuit Review Team Meeting
Team practice and project execution
Team meeting
11 Perform work production to solve problems 2  
Software Design Implementation Review Team Meeting
Team practice and project execution
Team meeting
12 Produce work to solve problems 3  
Communication implementation review team meeting
Team practice and project execution
Team meeting
13 Produce work to solve problems 4  
Web and App Integration Review Team Meeting
Team practice and project execution
Team meeting
14 Produce work to solve problems 5  
Instrument design, case fabrication review team meeting
Team practice and project execution
Submit development completion report
Submit Contest Announcements
Submit demo video
15 Evaluation of work results (contest held) Contest
Judge evaluation
Team evaluation (team member participation evaluation)
Contest team announcement
16 Reflection Reflection
Writing a reflection report on the performance of teachers and students Submit Student Reflection Report
Submit Professor Reflection Report

 

 

Adventure Design Poster

 

 

 

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